PDF Ebook Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris

PDF Ebook Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris

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Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris

Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris


Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris


PDF Ebook Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris

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Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris

Product details

Paperback: 176 pages

Publisher: Sterling (May 1, 2008)

Language: English

ISBN-10: 1402753136

ISBN-13: 978-1402753138

Product Dimensions:

5.1 x 0.4 x 7.2 inches

Shipping Weight: 9.6 ounces (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

149 customer reviews

Amazon Best Sellers Rank:

#33,188 in Books (See Top 100 in Books)

This book is a decent travel companion or for times when you aren't near a computer. Watching videos will likely teach more people more quickly, but I knew this and still purchased the book. I've only worked with the 2x and 3x cubes so far and it's been a useful reference.The book is probably most appropriate for people moving from beginner to intermediate. Though you could certainly learn from the ground up here, I found online references (You CAN do the cube dot com) more than sufficient to learn the beginner's method where the tight binding of this little book is not fighting you physically why trying to wrap your head around your first solves. I also have benefited more from watching specific UTube video collections than from the book (badmephisto and crazybadcuber come to mind) but even still, I'm happy to have something that isn't a video device.Quite simply - this is just a supplement to all the videos I watch. It's a little dated. It's little in size. It's okay and very inexpensive.If you're finding that the algorithms are incorrect on the 2x2x2 or the 3x3x3 odds are you're making an error with the notation. My favorite mistake when I'm tired is to start applying B's to the bottom instead of the back. Remember, D for Down, B for back! That said, there are some known errors, primarily concentrated in the 5x5x5 section. I'm including the complete list of corrections from the original errata page for your reference. I took a fine Sharpie and applied all the corrections in one pass.ERRATA:A full set of corrections - From the Way Back Machine, as the original site is now gone:Page 12 - Table 3.4 Move Notation Scheme - Cube RotationsIn the book: "...z2 means rotate the cube 180 clockwise so that the U-face becomes the D-face, and the R-face stays the same." Correction: "...z2 means rotate the cube 180 clockwise so that the U-face becomes the D-face, and the F-face stays the same."Simple oversight.* * *Page 31 - Table 4.5b Adjacent Edge Swap AlgorithmIn the book: R U2 R' U' R U' R' 1 U2 1 R U R' U R U2 R' Correction: R U2 R' U' R U' R' + U2 + R U R' U R U2 R'The 1's should be replaced with + signs to indicate that the algorithm comes in three parts. First you do the Permute Edges Clockwise algorithm, then a U2, and finally the Permute Edges Counter Cockwise algorithms.* * *Page 36 - Table 4.8 Swap Adjacent Corners AlgorithmIn the book: R' F9 L' F R F' L F R' F' L F R F' L' F Correction: R' F' L' F R F' L F R' F' L F R F' L' FF9 should be written as F'* * *Page 43 - Table 5.1In the book: 0.00005 Correction: 0.0005The % of total cross cases that can be solved in 0 moves is 0.0005, or 5*10^-4.* * *Page 56 - Tables 5.8 and 5.9The table titles have been switched by mistake. Where it says "Counterclockwise" in the title of Table 5.8 read Clockwise, and vice-versa in Table 5.9* * *Page 125 - Table 8.3 Both AlgorithmsIn the book: Corner-Center at Front: (R r) U (R' r') U (R r) (U2 u2) (R' r') (R r) Correction: Corner-Center at Front: (R r) U (R' r') U (R r) U2 (R' r')In the book: Corner-Center on Bottom: (R2 r2) U (R2 r2) U (R2 r2) (U2 u2) (R2 r2) Correction: Corner-Center on Bottom: (R2 r2) U (R2 r2) U (R2 r2) U2 (R2 r2)Both algorithms are written slightly wrong, please study the corrections carefully to see how they should be written.* * *Page 126 - Table 8.4 Wing Edge in bottom layer, on the left.In the book: Move: D F D' (D' d') Correction: Move: D F D' F' (D' d')An F' has been omitted in printing.* * *Page 127 - Table 8.5 Both Algorithms for Centre-Edge piece in the bottom layer, and Right-hand diagramIn the book: Colours on Front Face are Nonmatching: R' F' U F (U' u') (D d) Correction: Colours on Front Face are Nonmatching: D F D' F' (U' u') (D d)In the book: Colours on Front Face are Matching: R U' R (U' u') (D d) Correction: Colours on Front Face are Matching: R' D R (U' u') (D d). Please note the Orange sticker on the D slice should be on the Center-Edge NOT the WIng-EdgeSome typing errors, please study corrections carefully.* * *Page 132 - Missing Sentence at end of pageIn the book: "If you don't know how to solve the 3x3x3, " Correction: "If you don't know how to solve the 3x3x3, please see the beginner method described in chapter 4 for guidance"Printing error.* * *Page 151 - Second algorithm from top (Cube in cube in cube pattern)In the book: U' L' U' F' R2 B' R F U B2 U B' L U' F U R F Correction: U' L' U' F' R2 B' R F U B2 U B' L U' F U R F'Final move should be F' not F.

This is a great cubing book. I have purchased it twice because I carried the first one around so much that it started falling apart. I am confident the second one will suffer the same fate as the first; I have only learned 38 of the 57 OLL algorithms for the 3X3X3, and 7 of the 21 PLL algorithms. I still have a lot to learn.I don't see why a beginner should have problems understanding the "layer by layer method" described in this book. The beginner's method I learned was different, but I decided to study and understand this method after reading about it in this book. Now when someone asks me to explain how to solve a 3X3X3 cube, this is the method I refer to, because the book is a readily available, easy to understand resource. The author does a good job of explaining the necessary algorithms, as well as optional algorithms for more specific cases if the reader wants to be faster.For 3X3X3 cubes, the author offers the following: - a beginner's method, or, a layer-by-layer method - CFOP: Cross, F2L, OLL, PLL - Expert speedcubing techniques including advice about finger tricks and F2L, and VHF2L.The author also provides 3X3X3 reduction methods for both the 4X4X4 and 5X5X5 cubes.You can certainly learn as much from YouTube videos and online resources, but the book is to me, more convenient. I take notes in the margins of my book, which makes it obvious which algorithms I have learned and which ones I am working on. It fits nicely into one of the back pockets of my jeans so it is easy to take with me. I travel for work, and this book has been with me to Hong Kong, Shenzhen, Delhi, as well as various places around the US.Being a software developer, I wonder whether a mobile application might be a good companion to the book. ;)The author is encouraging, and offers helpful suggestions about how to go about learning and improving. He peppers the pages with just the right amount of interesting facts, or tidbits of information about cubing to make it more interesting.I spend most of my time in the OLL & PLL algorithms. I like how the author has grouped the algorithms. The first 7 OLL algorithms are the essential algorithms you must know in order to solve after completing the top cross. After that, algorithms are grouped into sections of related algorithms. In most cases so far, I have been able to practice one entire section at a time rather than just learn one single algorithm at a time.There is a natural progression when learning these OLL & PLL algorithms: - Become familiar with the algorithm; get to know the algorithm by muscle memory. All OLL & PLL algorithms, if performed enough times, will return the cube to the solved state, so you only need to perform the algorithm repeatedly. Once I can get to the point where I am able to perform the algorithm without referring to the book, I try to do so with my eyes closed. - Recognize how to distinguish the algorithm from other, related cases. There are often 2, 4, or 6 similar OLL "shapes" you must be able to recognize. I often create a kind of "story" in my mind that helps me to recognize which case, and how to orient the top face for the algorithm. For example, cases 20 & 21 look to me like "paddles" that get "pushed back/down" to start the algorithm. I know that there should be two connected cubelets with the top color on the front face, and they get "split apart" when I begin the algorithm by pushing the "paddles" back/down. It is difficult to explain, but all this becomes a kind of "scene" in my head that I think about when I see these cases. - "Polish" the algorithm by practicing it repeatedly hundreds, if not thousands of times, trying various hand positions or finger placements to speed it up or make it flow better. I know I am doing well when I can perform an algorithm nearly quietly, with minimal clicking and catching of corners. - Perfect the transition into and out of the algorithm. I tend to practice by implementing each algorithm from the solved state, and then proceed from whatever state the cube is now in, with the appropriate OLL & PLL algorithms to return it to a solved state. It reminds me of Katas in Karate; it also looks good when people watch you practice. :) I have become extremely fast at various combinations of algorithms, which I think helps to be able to flow from one algorithm to the next. Each time I learn a new algorithm, I have, effectively, a new "kata" to practice as long as I know the OLL algorithm needed.Speedcubing is a great hobby. Like so many things in life, there are always ways to improve, and a huge community of people who love to talk about it. In my opinion, you will not go wrong with this book.

Back in high school (1981/82), I learned how to solve the cube using the beginners method. My fastest times were maybe 50 seconds.30+ years pass and I have this urge to want learn the faster way of solving the cube after seeing competitions on youtube.I bought this book 2 years ago and memorized all the algorithms for the 3x3 cube. It took me 1.5 years to memorize all the algorithms. I put in maybe 15-20 min a day. After memorizing the algorithms, it took me maybe 3 min to solve the cube. But after 6 months of working on it, I can now solve under 50 seconds on average. Maybe 10-15% of the time solve under 40 seconds. My fastest time being 26 seconds.I know there's much room for improvement because it still takes me a lot of time to solve the 2nd layer and the initial cross.Some things I want to note:You only really need to memorize half the algorithms for the 2nd layer since the other half are a mirror image of the first half.The last layer is not really as hard as it appears in the book.The author briefly mentions the advanced method of solving the 2nd layer. This is what separates the true speed solvers from the rest.To learn them, I guess one has to watch youtube videos.Update:It's been 2 years since my initial review and my times have dropped to about 30 seconds on average (18 sec is my record). I've found maybe a few algorithms on the internet that seem faster, but overall I think the algorithms for the 3x3 are fine.For more improvement, I have to reduce pauses between algorithms by looking ahead for the next step before finishing current one. I'm struggling with this since it is harder than it sounds. Also getting the initial cross takes too long.

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Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris PDF
Speedsolving the Cube: Easy-to-Follow, Step-by-Step Instructions for Many Popular 3-D Puzzles, by Dan Harris PDF

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